Goal: Reach the “Distance to the Cosmos” (Default 500).
Opening Roll: You need at least 35 points on your first score to get on the board.
Flash: 3 of a kind (Scores 10x face value).
Sun Die: Wild! Completes a flash if you have a pair, or counts as 10/5.
Futtless Rule: Must roll non-scoring dice after a Flash. You MUST keep any 5s/10s rolled with it!
Re-Roll Clause: If clearing a Flash and ANY die matches the Flash face, ALL active dice must reroll! (Note: A Wild Sun counts as 10 pts and clears the flash).
YMNWTBYM (You May Not Want To But You Must): If you score with all 5 dice, you MUST roll all 5 again!
Train Wreck: If you Wimpout on your very first roll of the game, you get a free do-over!
Supernova: 5 Tens = Instant Loss of all points.
Freight Train: 5 Sixes = Instant Win.
Last Licks: Once someone banks the Goal score, everyone else gets one final turn to beat them!